Economy

Tibia Coin inflation

What moved the coin's price across 58 worlds, week by week

Between October 06, 2025 and August 31, 2026 the Tibia Coin moved +0.4% on the median world and ended at 42,178 gold. That near-zero figure hides the story: the coin fell for months, bottomed out in June 08, 2026 and rose +13.5% over the twelve weeks that followed. The turn has a date, it has a cause, and CipSoft spent the next three months trying to undo it.

Data through August 31, 2026

Coin on the median world
42,178gold
Rise since the June low
+13.5%
Open PvP, median change
+2.6%
Optional PvP, median change
-0.8%

The turn on 16 June

The series bottomed at 37,470 gold in the week of June 08, 2026. A week later, on 16 June 2026, the Vocation Adjustments went live: combat modes removed and compensated with 20% more attack on every character, 30% more shield defense, 60% more spellbook defense and a bigger group XP bonus. A stronger character hunts faster, and hunting faster means more loot and more gold entering the game.

The Tibia Coin is quoted in gold. More gold in circulation against the same number of coins means a more expensive coin. That is the definition of inflation, measured on the one price every player checks daily.

The confirmation came from CipSoft itself. On 7 July it cut the power of the new mechanics, writing that the released version exceeded what they consider healthy for the long-term balance of the game. It did not stop the climb: by August 31, 2026 the median was already up +13.5%.

Faucet and sink

Gold enters the game through loot and leaves through fees, NPC purchases and content that burns it. The coin's price answers to the balance between the two. We marked 11 CipSoft changes inside the window and classified each by its expected effect on the price, not by its announced intent.

How to read the markers

  • Pushes the price up
  • Pushes the price down
  • No direct effect
  1. Coins do Char Bazaar liberam em 90 dias, não 120

    O prazo máximo de bloqueio das Tibia Coins recebidas em venda de personagem caiu de 120 para 90 dias. Na prática, antecipa em um mês a chegada dessas coins ao Market: mais oferta de coin, preço em gold tende a ceder.

    • Período não transferível das coins de venda no Char Bazaar: 120 para 90 dias
    • Data exata de liberação passa a ser consultável em Account Management
    tibia.com
  2. Winter Update 2025: novo sistema de tasks

    Order of the Stag, Roost of the Graveborn e a reformulação do sistema de tasks. Contexto de calendário.

    tibia.com
  3. Reajuste pontual de Webshop por VAT (+0,5% a 2%)

    Reajuste pequeno e restrito a alguns países, ligado à mudança de alíquota de VAT sobre serviços online, não à política econômica do jogo. Fica no gráfico só para não criar a impressão de que houve um ano sem reajuste.

    • Preço do Tibia Coin na Webshop: +0,5% a +2,0% em países específicos
    tibia.com
  4. Vocation Adjustments: todas as vocações ficam mais fortes

    A maior mudança de combate do período. Os modos de combate foram removidos e compensados com +20% de attack em todos os personagens, +30% de defense nos shields e +60% nos spellbooks; o bônus de XP de grupo subiu (duas vocações de 30% para 35%, três de 60% para 70%); runes de área foram equalizadas e a explosion passou de 5 para 9 quadrados. Personagem mais forte caça mais rápido, e caçar mais rápido significa mais loot e mais gold entrando no jogo. Na direção oposta, a atualização criou consumíveis mais caros (superior mana potion a 254 gold, distilled potions 50% mais caras, flechas novas de 45 a 75 gold cada) e subiu o custo de mana de várias spells, o que queima mais gold por hora. O saldo esperado é expansivo, e a própria CipSoft confirmou isso três semanas depois.

    • Modos de combate removidos; attack de todos os personagens +20%
    • Defense dos shields +30% e dos spellbooks +60%
    • Bônus de XP de grupo: 2 vocações de 30% para 35%, 3 vocações de 60% para 70%
    • Runes de área equalizadas em base 50; explosion de 5 para 9 quadrados
    tibia.com
  5. CipSoft reduz o poder das vocações três semanas depois

    Com os dados reais dos servidores na mão, a CipSoft escreveu que a versão lançada “excede o que consideramos saudável para o balanceamento de longo prazo” e cortou o poder das novas mecânicas sem mexer no desenho delas. É a confirmação oficial de que o pacote de 16 de junho tinha aumentado mais do que o pretendido, inclusive em loot por hora. Knight, Paladin, Sorcerer e Druid levaram cortes; o custo de mana das spells de cura de Knight quase dobrou.

    • Knight: Blood Rage de 30% para 25%; Battle Healing multiplicador de 3 para 2; custo de mana de Wound Cleansing de 40 para 60, Fair de 90 para 135, Intense de 200 para 300
    • Paladin: Divine Defiance dodge de 15% para 12%; Sharpshooter de 40% para 32%; Divine Caldera de 160 para 150; Divine Barrage de 140 para 130
    • Sorcerer: Beam Mastery de 40/60/80% para 25/40/70%; Great Death e Great Energy Beam de 170 para 155
    • Druid: Forked Glacier de 97 para 90; Forked Thorns de 105 para 97; Strong Ice Wave de 150 para 140
    tibia.com
  6. Summer Update 2026: Shards of a Broken Moon

    Bosses de dificuldade escalável e áreas novas, entre elas a Asura Citadel e as hunts de Radiant Ascendancy e Radiant Skyhold. Hunting ground novo e de alto nível entra na conta como torneira: mais gold por hora disponível no topo da curva.

    • Novas áreas: Asura Citadel, Thalassara, Radiant Ascendancy e Radiant Skyhold
    • Bosses com dificuldade escalável sem teto
    tibia.com
  7. The Great Expedition: evento mundial que queima gold doado

    Primeira edição de um world event em que os jogadores de level 20 ou mais ganham Event Points doando gold, e o mundo inteiro falha se não bater a meta diária de doação. É o maior dreno coletivo de gold do período: o evento transforma doação de gold em condição de sucesso do servidor. Fase de preparo de 5 a 12 de agosto, fase de recompensa de 12 a 19 de agosto.

    • Fase de preparo: de 5 a 12 de agosto de 2026, nos server saves
    • Event Points ganhos por doação de gold e por tasks diárias
    • Mundo que não bate a meta diária de doação faz o evento falhar
    • Fase de recompensa: de 12 a 19 de agosto, com bônus de mundo ativos
    tibia.com
  8. Gold gain sobe em Ebb & Flow e XP sobe em Mirrored Nightmare

    Mesmo server save do Great Expedition, efeito oposto: as criaturas de Ebb & Flow ganharam de 13% a 14% mais gold gain e as apparitions de Mirrored Nightmare subiram de 18.870 para 21.130 de XP. Duas das áreas de endgame ficaram mais rentáveis.

    • Bony sea devil: gold gain +13%
    • Capricious phantom, turbulent elemental e hazardous phantom: gold gain +14%
    • Apparitions de Mirrored Nightmare (todas as vocações): XP de 18.870 para 21.130
    • Radiant attire scraps passam a ser negociáveis no Market
    tibia.com
  9. Hunts novas ficam mais rentáveis

    Ajuste das áreas do Summer Update 2026: a XP dos radiants subiu, a densidade de monstros da Asura Citadel aumentou e o respawn de Asura Citadel e Forbidden Gardens ficou mais rápido. Mais kills por hora nas áreas de topo.

    • Regular radiants: XP +13%
    • Devoted radiants: XP +18%
    • Asura Citadel: densidade de monstros maior e respawn mais rápido
    • Darklight Core: XP -7% e densidade menor nas áreas externas
    tibia.com
  10. Corte geral de gold gain em dezenas de hunts

    O maior fechamento de torneira do período, e a primeira resposta da CipSoft à escalada do preço do Tibia Coin, cinco semanas antes do pacote de taxas. O bônus de loot que escalava com o hazard level de Gnomprona foi removido e o gold gain caiu entre 5% e 20% em dezenas de criaturas e áreas, incluindo os bosses de Rotten Blood (-17%). A nota não menciona inflação, mas o efeito é exatamente esse: menos gold entrando por hora de hunt.

    • Gnomprona: bônus de loot que escalava com o hazard level removido (XP mantida)
    • Bosses de Rotten Blood (Murcion, Ichgahal, Vemiath e Chagorz): gold gain -17%
    • Lavaworm -20%; rhindeer -16%; Jaded Roots -14%
    • Dark torturer -13%; hellhound, hellflayer, grimeleech, crape man, varnished diremaw, cave chimera, streaked devourer e lavafungus entre -12% e -12,5%
    tibia.com
  11. Taxa do Market sobe para 2,5% e exercise weapons +25%

    A medida mais direta do período. A CipSoft abriu a nota reconhecendo a preocupação com “o preço crescente do Tibia Coin e a inflação” e descreveu o objetivo como aumentar o volume de gold que sai do jogo por taxas e compras em NPC. Na mesma nota avisou que o pacote não é solução completa e que outras medidas seriam avaliadas. Como é recente, a janela pós-medida ainda é curta para conclusão.

    • Taxa do Market: de 2% para 2,5%
    • Teto da taxa do Market: de 1.000.000 para 2.500.000 de gold
    • Lasting exercise weapons e shield: de 10.000.000 para 12.500.000 de gold
    • Durable exercise weapons e shield: de 1.250.000 para 1.562.500 de gold
    tibia.com

The 2026 sequence is almost a textbook. On 1 September CipSoft cut gold gain across dozens of hunts, between 5% and 20%, with the Rotten Blood bosses at 17% and Gnomprona's loot bonus removed. That announcement never mentions inflation, yet it is the biggest faucet closure of the period. Five weeks later came the fees: on 6 October the Market fee rose from 2% to 2.5%, its cap from 1 to 2.5 million gold, and exercise weapons got 25% more expensive. That one does open by acknowledging rising Tibia Coin prices and inflation.

Closing the faucet before taxing the Market is the order economics asks for, and it is the order that was chosen. The October package cannot be assessed yet: it went live after the series ends.

Inflation was not the same on every world

The breakdown by world type is where the period gets interesting. On Open PvP the coin rose +2.6% on the median world. On Optional PvP it fell -0.8%. That is more than three percentage points separating two groups of the same game over the same window.

Yellow versus green BattlEye barely separates on the move, +0.8% against -1.5%, but separates a lot on the level: across the window the coin cost +5.6% more on yellow worlds on average. That fits their history, since they went through an unprotected stretch and carry more accumulated gold since.

Change by group
GroupWorldsMedian change
All worlds58+0.4%
Green BattlEye23-1.5%
Yellow BattlEye35+0.8%
Optional PvP30-0.8%
Open PvP23+2.6%
Retro Open PvPsmall sample4-1.0%
Green BattlEye / Optional PvP12-4.2%
Green BattlEye / Open PvP9+2.3%
Yellow BattlEye / Optional PvP18-0.1%
Yellow BattlEye / Open PvP14+2.8%
Median of each world's own change inside the group, between October 06, 2025 and August 31, 2026. Groups with fewer than eight panel worlds are flagged: the sample is too small to conclude from.

What a double XP weekend does to the Market

During a double XP weekend the coin's price gives up about -1.1%, almost nothing. What changes is the turnover: over the event's four days +19.2% more Tibia Coins move through the Market than in four ordinary days, and all 6 events in the window land above the 90th percentile of 199 control windows. The variant that doubles skill only, paired with Rapid Respawn, shows nothing: 4.6%, inside the noise.

It makes sense from the consumption side. Double XP is a weekend of burning supplies, and supplies are bought with gold that plenty of people raise by selling coins.

Measuring this takes care. The Market reports volume as a trailing 30-day total, so comparing two nearby readings cannot see a four-day event, because they share 26 of their 30 days. The figure above comes from the difference between the total at the end of the event and the one the day before it, which isolates exactly the event's days against the same days a month earlier.

How we measured it

Every number on this page comes from a dataset generated at build time, from our Market Tracker API, the official news archive and TibiaData's world data. Nothing is computed in your browser.

  • The price is the sell offer: the cheapest ask on the Market, that is, how much gold it costs to buy one coin.
  • The series is weekly because the Market scan runs on a rotation. On any given day only about 20 of the 90 tracked worlds get a reading, and the week is the shortest unit in which almost every panel world appears.
  • The panel is fixed for the whole window: 58 worlds with a known BattlEye colour and PvP type, launched at least 12 months before the window opens, still active at the end and scanned in at least 60% of its weeks. The age cut is what removes new worlds, whose economy starts with almost no gold and would price the coin nowhere near the rest.
  • The window opens near the October 2025 peak, so the net change across the period is small. That does not mean the coin did not inflate: the movement sits in the middle of the window.
  • The markers are before-and-after readings, not proof of cause. Several changes landed on the same server save and each one's window overlaps the others.

Sources

Frequently asked questions

How much does a Tibia Coin cost today?
On the panel's median world, 42,178 gold in the week of August 31, 2026. The price varies a lot between worlds: at the end of the window the most expensive sat at Zunera (67,700) and the cheapest at Junera (13,987). Use the chart's selector to find yours.
Why does the Tibia Coin get more expensive in gold?
Because the coin is quoted in gold. When more gold enters the game than leaves it, each gold is worth less and the coin costs more. In 2026 the trigger was the 16 June vocation power increase, which sped up farming. CipSoft answered by cutting hunt gold gain on 1 September and raising the Market fee on 6 October.
Is the Tibia Coin more expensive on yellow or green worlds?
More expensive on yellow ones. Across the window the coin cost +5.6% more on yellow BattlEye worlds than on green ones, which fits the unprotected stretch those worlds went through and the gold accumulated since.
Is it worth selling Tibia Coins during double XP?
During the event the price gives up about -1.1%, so selling on that weekend tends to return slightly less gold. Turnover, on the other hand, rises +19.2%: it is easier to close the sale, just not at the best price.